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- Chomp for Windows
- Version W1.1
- by
- Jerry J. Shekhel
- Copyright (C) 1991 Neolithic Software, Inc.
-
-
- Introduction
-
- Welcome to Chomp for Windows. This is a game closely patterned after
- Pac-Man(tm) for the Microsoft Windows environment. I have tried to make
- the game as faithful as possible to the original. However, since I
- haven't seen a Pac-Man arcade machine for years, all of the elements of
- the game have been recalled from memory. Chomp for Windows is an enhanced
- port of Xchomp, a similar game that runs under the X Window System on UNIX
- workstations. The enhancements include a full color display and an
- adjustable game speed. Unlike the original Pac-Man, Chomp has several
- different mazes, but it does not have side tunnels. The latter feature
- is planned for a future version of the software.
-
-
- Gameplay Description
-
- The purpose of the game, as in all arcade-style games, is to amass the
- highest possible score. However, you may find that the fun in the game is
- in reaching the highest possible level; at least, that is what I found fun
- about the original. You, the player, are the circular yellow mouth moving
- around the maze. Initially, this maze is filled with white dots. To
- complete a level, you must eat all the dots. To eat a dot, you simply
- pass over it, collecting 10 points. There are also four ghosts chasing
- you around the maze. Allowing a ghost to catch you costs you a life.
-
- Each maze also contains several large flashing dots -- the power dots.
- Eating one of these gives you 50 points and temporarily gives you the
- power to eat the ghosts. While the ghosts are edible, they are blue,
- they move at half-speed, and they try to run away from you. Eating a
- ghost adds points to your score; the number of points added is briefly
- displayed on the screen. Once a ghost has been eaten, it turns into a
- harmless pair of eyes moving at double-speed, seeking return to the ghost
- box in the center of the maze. When it gets there, it is "reborn" and
- resumes chasing you around. The ghosts only stay edible for a short
- period of time. They will not change back suddenly, however; they
- will flash for a couple of seconds to warn you before they do. While
- they are flashing, you can still eat them.
-
- Each level in the game is indicated by a symbol. For example, the first
- few levels are "fruit" levels, that is, they are indicated by small fruit
- icons at the bottom of the Chomp window. Once in a while, the symbol
- corresponding to the current level appears in the maze. Eating the symbol
- adds points to your score, and the number of points added is displayed on
- he screen. On some of the higher levels of the game, this is a very
- substantial number. Once a symbol appears, you only have several seconds
- to get to it.
-
- You start the game with three lives. Reaching a score of 10,000 points
- awards you an extra life.
-
-
- Game Control
-
- This is strictly a keyboard-controlled game. The original game had very
- simple controls -- one four-directional joystick. All control in Chomp
- for Windows is done using the arrow keys. Pressing an arrow key is
- equivalent to tilting a joystick in the corresponding direction and
- holding it down; the player on the screen continues moving in its current
- direction until motion in the specified direction is possible, or until it
- hits a maze wall, in which case it stops. Only one keystroke is remembered;
- the last key pressed indicates the desired direction of motion. If this
- sounds complex, forget it, and just play the game. I believe that once
- you get used to the game control, you will find it fairly natural. One
- hint that I can give you is that you will need to be thinking ahead a
- little bit at all times. For example, if you want the player to take the
- next left turn, press the left arrow key immediately -- the keystroke will
- be remembered; if you wait too long, the player may move past the turn you
- meant to take, and you will need to turn around. Do not hold down any
- arrow key; just tap it, and be careful not to press two keys at a time.
- I suggest playing a game or two at a slow speed to get used to the controls.
-
- You can pause the game by pressing the space bar at any time. While in
- Pause Mode, you can press F2 to abort the game and return to the title
- screen, or F3 to exit Chomp for Windows. The game will also enter Pause
- Mode if you minimize the Chomp window.
-
-
- The Program
-
- The Chomp for Windows program must be run in protected mode; it will not
- run in Windows' Real Mode, nor will it allow multiple instances of itself
- to be loaded. Invoking a second Chomp for Windows instance will simply
- restore and give keyboard focus to the window belonging to the instance
- already in memory.
-
- This program attempts smooth animation in the Microsoft Windows environment,
- and therefore it requires a fairly powerful PC. Although it is a true "well
- behaved" Windows application, the program should obviously be run with all
- other loaded programs minimized or "asleep" -- waiting for input from the
- user. Make sure you move the mouse cursor well out of the Chomp window
- in order to prevent it from flashing during gameplay. The minimum
- recommended hardware platform for Chomp for Windows is a 16MHz 286 or
- 386SX machine with a decent color video configuration.
-
- The Chomp for Windows program needs a bit of time to initialize when it
- loads. This may be in the range of 10 or 15 seconds on slower machines.
-
- If you find that the game runs too quickly or too slowly, try adjusting
- the Animation Delay value in the Settings dialog box, accessed from the
- system menu of the Chomp window. On a 16MHz machine, this value should
- be set to zero, resulting in the fastest motion possible, which should be
- just acceptable on such a machine. The delay value is calibrated so that
- a setting of 150 works well in a 33MHz 386 system with fast VGA video.
- Values up to 999 may be entered.
-
-
- Shareware And Copyright Information
-
- Chomp for Windows is not public-domain software. It is shareware.
-
- I retain the copyright on all versions of Chomp for Windows. You may
- distribute Version W1.1 as long as you include this document and distribute
- the software unmodified, free of charge, and without additional
- restrictions. There are no explicit or implied warranties; use the software
- at your own risk.
-
- The registration fee for Chomp for Windows is $20 with a free 7-day trial
- period. If you intend to use Chomp for Windows beyond the trial period and
- would like free updates and discounts on future Neolithic Software products,
- please register.
-
- The source code for Chomp for Windows is available, along with the
- registration, for $45.
-
- If you would like to register Chomp for Windows, obtain the source code,
- find out about other versions of Chomp, or make any comments or suggestions,
- please send mail to:
-
- Jerry J. Shekhel
- 66 Winchester Street
- Unit 102
- Brookline, MA 02146
- USA
-